I don't understand how you think the matchmaking can so accurately determine one's skill level that you can consistently play against those on that exact skill level, especially since the metrics determining one's skill level are already fuzzy at best. Not to mention that YouTubers who want to get "5 nukes in a game" can already reach the lower brackets of the matchmaking system by reverse-boosting (or smurfing), showing yet another massive flaw with the system as a whole. It's a common strawman I see all the time with people defending SBMM. The problem is that no one wants to constantly play competitively, that's what League Play is for. And no, people who oppose SBMM don't want to exclusively play with newer players, because that would get extremely boring. They want the system either toned down or removed in favour of a purely connection-based system. What type of reward system do people even want? To show off a gold banner or a platinum icon? People back then just played to play and get better and prestige. Well the other team probably hated that game and wished there was better SBMM. Yes, maybe they just want to have fun and relax and still drop 40 kills while winning the game. Pros and good players complaining about SBMM just want to get noob lobbies to stroke their ego or make a video about how they dropped 5 nukes in a game. They’re usually saying how implementing SBMM ruined the game because they get placed in lobbies with “sweats” after a good game, but with stronger SBMM, they’ll stay at their level and slowly move up in “skill” instead of having a huge jump in their hidden skill ranking. With stronger SBMM, they’ll actually play people their own skill level. Alright I agree I shouldn’t have been so harsh and called those players ass but I just don’t get what those people want.
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